
Every single holding has a ruler associated with it, and as the player, you can choose to be one of these rulers. A “holding” can be a town, a castle, or the estates of the church and a region can have quite a few of each. You can choose someone as high and powerful as the Emperor of the Byzantine Empire, or as low and forgettable as the child of a powerless count, but in either case you are someone who oversees at least one holding. In CK2, you take the role of the head of a dynasty during the Middle Ages. Thankfully, the failures offer just as much satisfaction and insight as the successes – so, slap on some of your favorite dark orchestral music, and allow me to explain. I’ve got 250+ hours of CK2 under my belt, but I still feel like a complete rookie, and fail twice as often as I succeed in the game.

It is a bewilderingly complex and intriguing title that I still play often, over four years after my initial purchase.

Released in February of 2012 by Paradox Interactive, CK2 holds a special place in my heart. Are you the warmongering “infidel” trying to burn your way to the heart of your rival’s power? Are you the devious spymaster, weaving webs of intrigue to further your family’s name in history? Or perhaps you’re the powerful King, approved by the Pope, driving your people to “honorable” victory. You could describe Crusader Kings II as a medieval dynasty simulator, or a real-time pausable, grand strategy sandbox experience, but no matter how you try to boil it down, CK2 is just a beast of a game.
